Saturday, August 6, 2022

The Multiverse: What happens after

Party: Sometimes divided, sometimes united.
Party: Taurio / Sorval / Iskren / Vultha / Zantaroth / Amyas / Rollo / Viken

Time is fluid here. 

Distance is relative.

All things become ... strangely unusual when one becomes a planeswalker. 
While our party did not exalt in a burst of glorious fury, but rather got the time to adjust and learn about their powers, under the guiding eyes of older planeswalkers like Sandruu or Serra, they did begin to feel an unease, a knowing remembrance of what Autumn Willow once told them in the Great Wood:
"Power calls to power. The more you gather in one place, the bigger the opposition will be."
And so they celebrate their victory over the Nephilim, they return to the Shademurk as heroes true and they receive the thanks of those that now can walk the streets again without worry of islands falling from the sky or ruination being but a missed patrol away.
And they talk. They discuss. They make plans.


Zantaroth is the first to leave. He bids his friends goodbye and passes them tracking amulets, blessed by the shaman of his clan, so they can find him on any plane, before setting off into the sunset on the hunt for more parts of his deity, the great Vae Victis. Eventually, this quest leads Zantaroth and most of clan Slitz into the jungles of Ixilan, where happily the barbarian is reunited with the last shard of the Destroyer, freeing the ancient dragon to learn at its feet, hunt together and establish a feral dominion on the world that last for centuries.


Vultha senses his guildless will not be suited to stay in Shademurk, as the guilds warily eye any who received training and may be an asset or an opponent. To prevent innocent lives being lost, the scaled rogue opens a portal to the Great Wood, placing his new-found people, his family, his brood, under the direct care of Autumn Willow and by extension becomes their guardian. But he does not himself stay away from Shademurk and travels back and forth, enlarging and cultivating the grove of Freyalise, making it a haven and an escape for those who do not fit in the guild-dominated world of Ravnica. As he does so, he also frequently visits his friends.


Iskren becomes a lich as the raging power of the Nephilim rushes through them, deathless yet touched by death. Their political ambitions are not stifled by this though, as they come to occupy a seat of the Shadow Council, a power that runs the Orzhov beyond what the Ghost Council does, while still ruling Shademurk as pontiff. As work has them distracted a lot, and as Sorval leaves Shademurk, they spin Amyas into the new figurehead who deals with the daily business of running the town, stopping by his office only if important decisions need to be made.
As revenge is enacted and resources are piled up, a great tomb of horror and an accompanying complex networks of mausoleums is raised in the lands of the Dark Barony, where the phylactery of the Dark Pontiff is housed. Drevesh, brought back to heel by Iskren, repays in full his debt by tutoring Iskren's son after he is born. In a telling bit of irony, Iskren calls the boy Nephilim. Trained by the remainder of the family Sengir had made in his castle and a Balor, the boy shows incredible skill with both magic and blade, fending off attempts at his life made by those who would strike at Iskren through him before his fifteenth birthday.

Taurio does what he can to stabilize Shademurk, together with Sorval and Amyas at first, then later only with Amyas, he makes sure that the population gets their old prosperity back, that damages to the town are restored and that the Boros Legion and the Orzhovian representatives of Iskren hold true to the power. Then, knowing he will leave none off worse for wear, he sets out in the Ebon Fang and starts exploring the worlds of the Multiverse with his vessel, seeking out interesting and alcoholic ingredients for his beverages, which receive a yearly sampling by the party, as Taurio gathers his friends on each anniversary of the Nephilim's death, usually with a small adventure to accompany it.

Sorval heads to Sunhome to brief high command and to relinquish his post in the Legion. He realises he has outgrown what honours the Legion can heap upon him and seeks now to make his own way in the worlds, after all, he slew the Nephilim. Not once, but twice! A feat that serves as an epic conclusion to the first print run of Krovek's "The life and times of Sorval Maz", a 40-part comic book series. The spin-offs "Great Detective Krovek", "Taurio and the Temple of Booze" and "The Clockwork Orange, a Goblin Tale" also are held in high regard by a fanatic fandom that leads to Krovek becoming one of the richest authors on the plane.  
So Sorval sets out to restore the old temple to Serra in the Rubblebelt, granting Feather some time off, before leaving the plane of Ravnica to take up the stewardship of Aysen, leading to an age of prosperity unlike any seen before. Eventually though, tiring of the constant bureaucracy and lack of heroic action, he is seen heading out to explore and discover, joining in with Taurio and Zantaroth on occassion, as he hears their tales annually.

Viken, content that his minotaurs are left alone, but still worried about the Goblin King, reaches out to Vultha and with some help from Iskren, the trio takes out the Restless One, ending an immortality that never should have been. He is then persuaded to take on the mantle of leadership and reigns over Strongrock until the end of his natural life.
The bargain Iskren struck with him though, brings him to the Dark Barony to stand guard over the entrance to the constructed tomb. 

Rollo himself, long out of the picture, has not rested idle. Being kept up to date, he starts tracking down the whereabouts of one Arcades Shabboth, eventually discovering the Elder Dragon's lair and pointing the party in the direction of the one big score they still needed to settle...


At the age of eighteen, Nephilim walks out of Castle Sengir and there is no record of him for thirty years. He eventually turns up in Ravnica, travels to Shademurk and starts looking for Krovek, master storyteller, to discover more about his own legacy and his father, to see the truth with his own eyes.
By his side, a blade wrapped in golden chains that speaks of fire and ice...

Wednesday, August 3, 2022

Shademurk: It's a wrap

 Party: Taurio / Sorval / Vultha / Iskren / Zantaroth

Griev 23-27

The group, having returned to Ravnica, starts planning their assault on the old Izzet hotel, the streets surrounding it crawling with hordes of mutated lizardkin. They call in favours and deploy the troops at their disposal to first coral and then crush their opposition.
Zantaroth intuitive senses his friends returning and leads the lizardfolk he saved from the mutants and merged into clan Slizt in a vigorous assault on the hotel, reuniting with Commander Amyas in the street. 
As they have access to the airship, the rest of the group and some allies head to the top of the hotel, cleverly taking advantage of the utter carnage to attempt a stealthy entrance, but they are delayed by none other than Dihada Gheyadrone, who shrugs off the guise of helpful Mafara in an attempt to stop the group from achieving their goal.  
A struggle ensues upstairs, in which the group emerges victorious, as downstairs Tevesh Szat attempts to hold back Zantaroth, Amyas and their allies. At first, the Legion and Clan Slizt take some serious losses, drenching the room in blood and leaving Amyas badly wounded, but once the minotaur planeswalker Sandruu lends his might to the attack, the demonic walker chooses the path of wisdom and flees. 
Hopping into the elevator, Big Z joins up with his friends, both sides excitedly exchanging tales of glory, while Iskren is chanting a ritual of T-rex summoning in the background. Immaculate timing means that the elevator doors open as Little T pops into existence, rushing into the vast cavern that once housed the party's airship.
Five pairs of eyes fix on the approaching party, as a group of former Boros legionnaires squares up to stop those who would defy their Nephilim master, but they cannot stand against the might and fury the party brings to bear on them. Their deaths wake the Nephilim and things look grim for the group until Taurio throws his angel-blessed potion at the beast with a mighty toss, taking it down enough sizes to become manageable. The Nephilim in the form of a lightning serpent first and then a smouldering acidic behemoth tries to break the five new planeswalkers, but is rend asunder by the combined might of the group. 
In the end, Sorval's blade finds purchase and the beast is quartered by glowing chains and eviscerated.

The group takes a moment to catch their breath and a soft wind flows through Vultha, Taurio, Zantaroth  and Iskren, working profound changes in them, which may still have consequences in the long run. Sorval, as per usual, is slightly too taken aback by his own heroics to be affected.

But here the story as played ends. There is more to tell, but at the very least, that will require a post of its own.

Friday, July 22, 2022

Ulgrotha and Serra's Realm: Kraken Forever

Party: Sorval / Iskren / Taurio / Vultha


 Griev 20th - 22nd

The party woke up early and prepared their trip, transporting with them their airship and crew.
Arriving on the plane of Ulgrotha, they decided to head for the Wizard School in order to discover the secret of immortality. Making a short stop to acquire a guide for this goal, they were set upon by some marine creatures, the sense of having been spied hanging over them again. 
Dispatching a dastardly window. a kraken spawn and a bunch of drowned sailors, they hoisted their newest friend, Avvardin Zu, on board and set out to reach the city of Port, unironically known to be a port.
Arriving, the airship seemed to lose altitude as it approached the fog-enshrouded island, taking to the water with ease and letting the party disembark to meet some locals.
A bit of questioning and a strange (ex?-) Azorius cleric pointed them toward Feryja, the wandering researcher the party had previously met on the road to Sengir's domain.
The party gathered as much intel on their foe as they could, bought gear accordingly, including a depth-charge mine - whatever that may be.  

They then de-Ported themselves and started scouring the sea for the lair of the Kraken. Tracking a disturbance and pin-pointing its center, Iskren's thrull was sent down to check for the creature's lair. As it did not return, the party decided to descend and wreck havoc.
A massive battle ensued, where they fought not just the mighty Kraken, but also the very spirits of water that dwelled in its habitat. 
The group eventually slew the beast, causing its influence to fade, with Iskren's divine pillar of light smashing through the physical entity and Vultha taking the Shard of Creation for himself.

Then the party remembered a bounty had been placed on the head of the creature, and with the utter destruction of its physical form, this would be tricky to acquire. On the other hand, they now found themselves surrounded by a massive hoard, which quickly was claimed by the victorious crew.
Returning much enriched from their experience, the group then found Feryja again and managed to get her to teach Iskren the incantation to stop immortality as a reward for the termination of the threat.

The next stop the party eyed was the realm of Angels again, determined to stop the rampaging Brokkos in its tracks. Arriving there, their airship turned out to be missing, but instead they met with the Seventh host, who agreed to help them in fighting the beast.
After unleashing their magics and bringing the beast down to a manageable size, the angels bid the party the best of luck and a fierce struggle ensued. Iskren's new spell turned the tables on the regenerating brute and the Shard of Eternity was brought low by the team, with Vultha adding it to his rapidly growing collection of power. 

The group, now slightly more bruised than before, retired to the Outpost, a guard tower overseen by a human merchant, where Iskren and Taurio learned about a local game of tradeable cards and the potential ramifications of the economics of such a collectable hobby.
Some shopping happened before the group bade farewell to the angelic plane, with the return to Ravnica firmly in mind.

Thursday, May 26, 2022

Shademurk: To the Grove

 Party: Vultha / Iskren / Sorval / Taurio

The period leading up to and including Griev 19th

As the group has some time to relax and get things done, they discovered their time amply filled by new responsibilities and tasks they set upon themselves.
Sorval made Taurio an armour that would do any legionnaire proud, while Iskren consolidated their leadership and had a beautiful (but more importantly expensive-looking) staff crafted.
Vultha had set a plan in motion that saw Ruddiger slain on the spot, and Taurio learned more about both his blade and the potential of awakened weapons.

In the end, the party got together to resolve on their path for the future as suddenly wave after wave of shocks hit Shademurk, one of the islands hurtling down and crashing in pieces through the very ground the city-part was built on. Monsters spawning and testing the toughness of the defenders led to the party quickly falling back in their old ways, heroically fighting off a massive flying lightning creature, before setting about helping where possible.

Come evenfall, the group gathered at the Grove of Freyalise to take stock, Taurio and Sorval heading out to the Fogger to pick up their gear and arrange for the airship, while Vultha set about his wards and protecting the integrity of the group's safe-space.
Iskren tried to venture back to the temple, but the chilling sensation of someone intently latching on to their very movements sent the pontiff back to the lizard's shelter. Taurio and Sorval, noting similar attentions lavished on them, also were quick to return, tarrying not at the Fogger.
With the group thus reunited, the plan became a plane: Ulgrotha.


Sunday, May 8, 2022

Shademurk: Unfortunate plans

 Party: Sorval / Iskren / Taurio / Vultha

Griev 12th


As our heroes are getting their bearings back and trying to figure out their next move, making new friends and allies, branching out their Ravnican networks a little, the day floats by without too much happening.

Vultha manages to commune with Freyalise, who finds the idea of taking him on as champion amusing and provides him with a blessing. Beyond that, he caught Tim'aee and learned of the cost (which he is willing to pay) to have Berac (a legendary golgari assassin) to take out captain Ruddiger. 

Iskren discovers Thaya has been keeping track of most activities while they were out and now is eager to divulge whatever she found out.

Sorval and Taurio got started with their recruitment process, causing illustrious names such as Yvan (Blazeripper Hunter), Kelezegal the broad, Thihm the Thick, Lisanna (quartermaster sergeant), Sigalda (with new fingers) and precognitive mage Weydal to join their service.

The group then gets a calling from Sengir, who helps them plot their course, which may involve tracking down Feryja in Ulgrotha to learn the secret of immortality as it may well be linked to Brokkos in the realm of Serra... 

Wednesday, May 4, 2022

Shademurk: A day at the market

 Party: Iskren / Vultha / Sorval / Taurio


Griev 11th


The party wakes up to find Zantaroth gone. And Iskren, come to think of it.
Iskren left shortly after Zantaroth did, to prepare for her great day, instigating a ritual to bring forth a massive golden temple/marketplace near the basilica. 
Sorval wakes Taurio, noisily enough to wake Vultha too, and the three follow. They hail a cab and take it to their cleric. 
Taurio explains Zantaroth had to leave for clan business, the guys grab some oranges... and a pair of ghostfire peppers, one of them is eaten by Vultha.

Iskren pops a temple into existence and the crowd is wowed, while the rest of the group arrives. Written on the temple in golden lettering, there is the statement "Debt is Sin".
Iskren then proclaims that all are free to trade there, but his attendants will collect taxes. They also proclaims herself the Orzhovian pontiff for Shademurk.

Iskren and Sorval take center stage first, reaffirming the Legion's support for the Orzhovian cause and the Orzhovian trust in the Legion's protection. Sorval manages to say Shademurk seventeen times in one minute during this speech. The crowd is entertained.
A little further back, a lady in Orzhov colours hails Vultha to ask for her daughter, whose name escapes her but the lady's attendant reminds her of it, Taurio's ears perk up due to the conversation. The pair manages to listen to some of the barbs the lady throws out, and learns that she holds her daughter in low esteem. Before long, the lady loses interest in the "barbarian and the cow", and Taurio loses interest in the lady. The pair then wanders off towards Iskren.
As Taurio arrives, he donates the 2000 gold received from Zantaroth to Iskren, who clarifies the alliance between Gruul and Orzhov, where the Gruul are displayed as border guards.
A different representative sneaks in front of Vultha, who stares and points daggers at the Vedalken, Akaduza (from the Azorius), who would want to have the help of the Orzhov in studying the strange magical phenomena around the Guildpact and Guildpact related matters. Iskren also mentions that Vultha is a lethal assassin. To the lawkeepers. Who also donate 10000 gold to the new pontiff.

Vultha then has a remarkable moment with Iskren, asking about their goals and complimenting them on their temple... but also reminding them of the chain they are attached to.
The lizardfolk then tells Iskren their mother is there. They scheme together for a bit to slander lady Glotka. Vultha then buys a piece of "I cannot believe it's not Murkfish" to throw it at the lady.
And rolls it straight under the foot of Boros Third Legion Commander Wallincourt Maz, grandfather of Sorval. Wallincourt and lady Savine Glotka then engage in conversation.

Meanwhile, Sorval spies a pair of familiar angels that keep their eyes on the proceedings. He questions them about his origins, receiving confirmation that his family indeed was blessed by Serra. Sorval also asks about the name "Pierakor', but Feather and Athra exchange a knowing glance before Feather responds that she does not know that name.

Taurio and Thihm meet at the buffet. Thihm shows off his newest gear. An M-shirt and an endless flask of gin. He is then distracted by the pair of angels descending towards Iskren.
Iskren shows themself quite grateful to Athra for teaching them to use magic. Beyond that, Athra also delivers a missive from the Ghost Council, a promotion is given and the demand for patience is made. Athra also reminds Iskren that enemies can be assets, not obstacles.
Feather, up next, explains the bounties have been lifted, so the party can rest easier. She says that there is about a month's time left before the Nephilim breaks free. The nature of the beast's power is shattered throughout various realms. A Kraken in Ulgrotha, the Fragment of Eternity in Serra's Realm, ...
Taurio and Feather have a bit of a chinwag, with her noticing his weapon and explaining the Blackblade is a weapon worthy of a warrior of his stature. She explains awakening weapons to Taurio. 
She also explains the time lost between the Serran temple and the Ravnican graveyard, the guardian sphinx cast the group and its foe through time into their home plane to avoid damage to the temple.

Savine Glotka meets with her child and trades barbs and a mirror is donated. 

Sorval, arriving at the Fogger, is informed of his promotion by temporary guardsman Timms, who is suitably impressed by a bit of wing-popping. Smithing for a few hours, Sorval is found by his grandfather. Wallincourt is proud of the achievements Sorval informed him about in a letter.
A bit of family chatter follows, and Wallincourt also takes the time to explain all the angels on Ravnica were made so by Razia. If Sorval would be blessed in such a way, he sees it only as a boon granted for the family's services. 


Wednesday, April 20, 2022

Shademurk: End loose, loosly ended.

 Party: Zantaroth / Iskren / Taurio / Sorval / Vultha / Amyas

Griev 10th

The party, having started their day and put into motion the things they felt they ought to, departs for the Shrine of Arcades Sabboth. They enter the place, only to encounter a lone, dark-skinned female who sits near the pond where Taurio was once assaulted by carnivorous fish.
Zantaroth, feeling the pull of something beyond the lady, slaughters her where she stands, showing little care for the allies she summons, as the rest of the party summarily dispatches of those.
Moving beyond where she was, the group discovers an open passageway they had previously not found and proceed downward into an older, more primitively worked temple.

Contained in the older part, a multitude of traps awaits. The party manages to escape most harm and even befriends a group of six-legged spiderlike beings known as Sextants. They also encounter pockets of mutant lizardfolk, an Izzet biomancer, a terrible giant, a tentacled beast and fight off a Benighted Dragon that emerged as the head of a draconic corpse was chopped off. 
As Zantaroth lays into the benighted beast with his blade, his connection to the Destroyer deepens immensely, leading to a full sprouting of wings on his back as he absorbs the essence of this undead creature into his Mark during an epic brawl. Noting the skeleton that spawned the beast was tied up in rune-encrusted chains of binding, Sorval is quick to take these chains with a future project in mind.
A pair of magical books are taken from underneath the bones.

Pushing through after defeating the dragon, the party encounters a lone ex-boros warrior, who tells them his work here is done and leaves, while from the room beyond, a horrid sound emerges.
Rushing in, the party meets a demonic worm, rolling and rumbling through the room, arms and heads and feet emerging from it and disappearing again, face it head on, confident in their skill and with the push of Taurio's calming aura, destroying it utterly and smashing the altar that allowed it to be brought forth into the world. 

And thus, with the direct threat ended, the party returns to their watering hole. 

Along the way, they meet six badly wounded prisoners in two different rooms:
Humfrid (an Azorius cleric who is lacking a foot)
Beata (a guildless)
Sigalda (a Boros legionnaire with missing some fingers)  
Gustavic (an Izzet engineer whose leg-bones were removed)
Celegra (a Selesnyan druid, left arm missing)
and Gorgek the Axecollector (whose eyes and hands were mangled)
All of these made good their escape, thanks to the party.

At the end of the day, as all are permitting themselves a little bit of rest, Zantaroth catches Taurio alone, palms him a sack of gold for Iskren, the cape of the Mountebank and wishes him well, as the big lizard's duty now will pull him far from where the party's aim is. 
Come morning light, no trace of Zantaroth remains in the town, other than a number of marks on the floor, the colour of burned blood.