Wednesday, March 11, 2020

Shademurk: Of bars and Ambushes

Players: Vultha / Iskren / Taurion / Sorval / Amyas

Xivaskir 6

It seemed a late hour for calling on the master, but I am under strict orders to welcome whoever the Obzedat sends. In humble opinion, this newcomer seeks to join the ranks of the bog wraiths ere long. - Erves Hulgren

As the party is leaving the house of Eda, Iskren bids the party good night and heads to the mansion of Gellan Primeground, whom they know is the Orzhov representative in this town.
Once there, Iskren meets the head butler Erves Hulgren and the maid Thaya. Iskren then proceeds to try and get some more information out of these two employees of the Primeground Estate, but discovers them to be a little distrustful of outsiders with many questions. Erves does manage to secure an audience with Gellan and a sleeping space for Iskren before his guest turns in for the night.

I have seen many an unusual lizard but this one takes the cake. He just sat there, carving away with that wicked knife of his. I did not even dare go to that table until, what I assume to be, his parole officers arrived. Maybe there should be a 'non-gruul' policy in the bar. -Resa, barmaid

Vultha heads out alone as well, though he makes sure the party knows where he is heading: The Wicker Goat, a drinking establishment the party passed by on their way to the Council Hall. Once arrived there, he grabs a private booth, a sharp knife and a few from the bones of slain foes. Under the moderately aghast gaze of an unfortunate serving wench, he proceeds to fashion arrows from this material until his friends arrive.

"I have a spear" - Tyl, guard

The rest of the party, ill aware of the time, decide to head for the Boros Tower, a massive complex that sticks out of a nearly empty square, silhouetted by the light of the moon and immersed in a cloud of foggy steam that seems to cascade down from the very stone itself. They encounter a guardsman but discover little of worth from conversing with the man, though they do learn of the Boros Barracks, which provide sleeping accommodations for off-duty legionnaires, and of the local commander: Eliander Fireborn. They then take the long walk to the Wicker Goat and meet up with Vultha.

Do you want an orange? - Ojay

Arriving, they note their ally has no beverages on the table, but is carefully putting away a dozen white arrows. Joyful at the lack of attackers marring their journey from Eda's place to the Goat, the party orders a decent amount of local wine, a sweet white, and eventually spot Lisanne unwinding with four other guardsmen. While at the table, local historian Frances Moore gets acquainted with the others, Amyas, after excusing himself to go to the toilet, encounters Ojay, an entrepreneurial Goblin with an orange, returns to the table and finds Ojay still following him.
The party then spends some more time at the Goat, eventually drinking a little with Lisanne, before retiring for the night at the Barracks.

Xivaskir 7

Outside of the walls, one can find the Shambles. Though one would probably be better off nót finding the Shambles. - Guidebook for New Murkians

Iskren wakes from a nice rest in the morning, only to encounter Gellan at the breakfast table. Being furnished with a vast array of potential foods, Iskren modestly picks out a light snack and holds their own in a conversation that touches the local politics, ambitions and culture. Gellan warns Iskren not to worry too much about 'the obsession' of the mayor with the Haunted House but rather to focus on troubling things within the walls of Shademurk proper. Iskren implies a distrust of the serving staff and requests to only have their room serviced by Thaya, whom they are familiar with.
The cook at the mansion, Feliza, gets a visit from Iskren too, after learning she might offer missions that benefit the Orzhov operations in Shademurk. She requests that Iskren procures the liver of a Devil Toad.
Iskren then hails a one-horsed cart in order to get around in style and is brought to the Barracks by a charming gentleman with a top hat and tuxedo.

"Ah, friends! Do you want to buy an orange?" - Ojay

The rest of the group wakes up early, but later than Iskren, aided in this by someone viciously attempting to murder a bassoon next to their beds and summoning them for morning drills. 
Vultha gets to go eat breakfast in the mess while the others train. When the exertions are over, the party is fully reunited. They swap stories briefly and head out to find the Haunted Mansion, realizing they have no clue as to where it would be located.
Much to their surprise, the top-hatted gentleman driver of Iskren's ride is none other than Ojay!
Rapidly refusing his further services, the party returns to the Boros Tower, gleam some insight at a job board and discover the location of the Haunted House.

"They were a group. Five. Dangerous? Very dangerous. One with a great axe, three magic users and a rogue. The others? Dead. They took the treasure and everything. C'mon man, you gotta help me out, we did this because you asked us to. Either you help me out or I go tell fucking Eliander myse-" Ricko, a rogue

Sadly enough, their questions and reputation precede them and they walk into a trap set by a group of brigands. Luckily though, the brigands underestimated the might of a group of guild-trained warriors and paid dearly for their mistake. The sole surviving bandit is forced to give up their hideout, treasures and key before escaping, badly injured.
Then, the party continued their trek towards the Haunted House in order to discover what secrets it may hold.

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